Post by Koru Arctos on Feb 7, 2011 20:23:30 GMT -6
Here are the major roles that each character can take as well as some minor and helper roles I've added.
Neutral:
Citizen: A person with no special powers, no outstanding role in society. Most people start out as this...and eventually die as this. They are the weakest link.
Merchant: A merchant sells goods either in camp or in the city.
'Evil':
Bandits/Thieves: Denizens of Twilight City, they are notorious for using their skills to lie, cheat and steal. They exist in a hierarchy like in the camp.
Void Creations: Beings that were born into the void, they are dark entities that seek the destruction of all things...hunger for it. They are ranked into a group of 18 with the higher numbers being less powerful. They are ruled by #1 and #2. Each has a different ability that will be given to the applicant once approved for the sake of secrecy.
Number 18: Open
Number 17: Open
Number 16: Open
Number 15: Open
Number 14: Taken
Number 13: Open
Number 12: Open
Number 11: Taken
Number 10: Open
Numbers 9-1: Locked for now.
Dark Ones: A term given to former members of the camp that have turned their backs on the group and use their abilities and knowledge in service of the Void Creations.
'Good':
Medic: They are the healers in the group and ruled by the power of water. They are under the command of the Child of Water.
Guard: They protect the camp from any threats that come near them. They are normally highly skilled in hand to hand combat and one weapon of choice. They are under the command of the Child of Earth and the Child of Metal.
Trainees: Where everyone starts before being elected to a certain field to begin training to become a full member. They are under the care of the Child of Air and the Child of Fire.
Interrogation: Captured enemies are taken to them for interrogation. They are commanded by the Child of Darkness, who is the best interrogator among them.
The Chosen: They are humans with supernatural abilities, falling into one of three stages. They are Kinetic, Pathic, and Elemental. See the power section for more info. They are taught by the Child of Light and Child of Wood.
The Eight: The council that governs and teaches the camp. They each hold an aspect for the camp's defense and are each specially qualified in a different area. They range in ages though, with some being no more than 14 and some much older.
The Child of Light: Taken
The Child of Water: Open
The Child of Earth: Open
The Child of Fire: Open
The Child of Air: Open
The Child of Darkness: Taken
The Child of Wood: Open
The Child of Metal: Open
Neutral:
Citizen: A person with no special powers, no outstanding role in society. Most people start out as this...and eventually die as this. They are the weakest link.
Merchant: A merchant sells goods either in camp or in the city.
'Evil':
Bandits/Thieves: Denizens of Twilight City, they are notorious for using their skills to lie, cheat and steal. They exist in a hierarchy like in the camp.
Void Creations: Beings that were born into the void, they are dark entities that seek the destruction of all things...hunger for it. They are ranked into a group of 18 with the higher numbers being less powerful. They are ruled by #1 and #2. Each has a different ability that will be given to the applicant once approved for the sake of secrecy.
Number 18: Open
Number 17: Open
Number 16: Open
Number 15: Open
Number 14: Taken
Number 13: Open
Number 12: Open
Number 11: Taken
Number 10: Open
Numbers 9-1: Locked for now.
Dark Ones: A term given to former members of the camp that have turned their backs on the group and use their abilities and knowledge in service of the Void Creations.
'Good':
Medic: They are the healers in the group and ruled by the power of water. They are under the command of the Child of Water.
Guard: They protect the camp from any threats that come near them. They are normally highly skilled in hand to hand combat and one weapon of choice. They are under the command of the Child of Earth and the Child of Metal.
Trainees: Where everyone starts before being elected to a certain field to begin training to become a full member. They are under the care of the Child of Air and the Child of Fire.
Interrogation: Captured enemies are taken to them for interrogation. They are commanded by the Child of Darkness, who is the best interrogator among them.
The Chosen: They are humans with supernatural abilities, falling into one of three stages. They are Kinetic, Pathic, and Elemental. See the power section for more info. They are taught by the Child of Light and Child of Wood.
The Eight: The council that governs and teaches the camp. They each hold an aspect for the camp's defense and are each specially qualified in a different area. They range in ages though, with some being no more than 14 and some much older.
The Child of Light: Taken
The Child of Water: Open
The Child of Earth: Open
The Child of Fire: Open
The Child of Air: Open
The Child of Darkness: Taken
The Child of Wood: Open
The Child of Metal: Open